UltraSpeedLimit, controlled server switching for Velocity UltraSpeedLimit is a lightweight Velocity plugin for Minecraft Java Edition networks. It limits how quickly players can move between backend servers, helping reduce repeated switching, command spam, and unnecessary connection activity across a multi server setup. Administrators can define how many switches are allowed during a chosen expiration period, then display a custom message when the limit is reached. The plugin requires Java 17 or newer, Velocity 3.3.0 or newer, and MavenLoaderAPI. Its focused configuration suits hubs, lobbies, and game networks seeking a calmer, more predictable Minecraft server experience. At BoxToPlay, we present it as a practical network management tool.
UnReallWorld, Minecraft Velocity proxy plugin UnReallWorld, also presented as « заходи на сервер », is a lightweight administrative plugin for a Minecraft server network. Its Hangar listing places it in the Admin Tools category and identifies compatibility with Velocity, Waterfall, and Paper, with Folia support also indicated. The published release is marked for the 1.20 line, including Velocity 1.1.9, making it suitable for networks built around these proxy and server platforms. Its public page provides limited technical documentation, so specific commands and gameplay changes are not confirmed. We at BoxToPlay present it as a compact network utility whose main value is platform coverage and a simple server focused identity.
CraftersBan, modern moderation for Velocity CraftersBan is a complete moderation plugin for a Minecraft server using a Velocity proxy. It centralizes permanent and temporary bans, mutes, warnings, kicks, IP punishments, and silent staff actions in one organized suite. Moderators can review punishment history, inspect linked accounts through stored IP data, check geographic connection information, and activate lockdown controls during incidents. Custom templates, flexible configuration, MySQL or H2 storage, chat tools, and Discord webhook integration make daily administration clearer and more consistent. At BoxToPlay, we see it as a practical solution for networks that want reliable moderation across their server experience.
MCStat Plugin for Minecraft Server Analytics MCStat Plugin connects a Minecraft server, Velocity proxy network, or Bukkit compatible hybrid setup to MCStat.org. It sends signed HTTPS telemetry containing live player counts, maximum capacity, uptime, join and leave events, player sessions, tracked playtime, and TPS when the platform supports it. Designed for reliable network monitoring, the plugin uses platform specific server and proxy integrations, local retry handling, and API key protection. Administrators can follow activity through public server pages and dashboard analytics, while avoiding collection of chat, inventories, private commands, IP addresses, or world data. At BoxToPlay, we see it as a practical tool for improving server visibility and operational insight.
MineAdsMonitor for Velocity MineAdsMonitor is a Java Edition proxy plugin that connects a Velocity network to MineAds analytics. It records useful server activity, including player joins, departures, chat, commands, and purchases, then sends the information to the MineAds platform for analysis. Designed for multi server networks, it gives administrators a clearer view of player behavior and server performance without changing gameplay. Its heartbeat feature helps maintain communication with the analytics service, while broad compatibility supports Minecraft versions from 1.8 through 1.21.10. At BoxToPlay, we consider it a practical tool for understanding and improving a Minecraft server experience.
NameHistorian, player name history for Minecraft servers NameHistorian is a lightweight Spigot plugin that records username changes over time for players who join a Minecraft server. Although the term may be associated with Velocity, the official project pages identify it as a server plugin rather than a Velocity proxy plugin. Player names are saved in a local database when they join or leave, giving staff a reliable way to recognize accounts after a name change. Using the history command, administrators can search by username or UUID, including offline profiles retrieved from Mojang. A reload command, editable messages, and configurable translations complete the tool. At BoxToPlay, it provides useful moderation history without altering gameplay.
uxmEssentials Velocity for a connected Minecraft server uxmEssentials Velocity is a Velocity proxy plugin that acts as the broker for the uxmEssentials cross server bus. It connects multiple Paper backend servers through the proxy, allowing shared features and notifications to move across a Minecraft server network. The main uxmEssentials jar must be present on the backend servers for this companion to have anything to relay. With the bus enabled, homes, warps, economy balances, vaults, trade, vanish, moderation data, holograms, NPCs, and other supported features can stay coordinated between servers. It uses Velocity plugin messaging, so the network can synchronize without adding a separate Redis service. At BoxToPlay, we recommend it for communities seeking a smoother and more consistent network experience.
SevoQueue, a Simple Queue for Minecraft Server Networks SevoQueue is a lightweight queue plugin for Java Edition networks using BungeeCord, Velocity, or Waterfall. It manages player access directly from the proxy, so no Spigot bridge is required. Designed for stable performance, it helps organize busy connections without adding unnecessary load to your Minecraft server. Its configurable permission system lets players join, leave, check their position, or bypass the queue when authorized. Queue messages and action bar information can display the target server, current position, and estimated waiting time. It also works smoothly with popular lobby selector plugins. At BoxToPlay, we make this practical network tool easy to enjoy with automatic one click setup.
SSProxy, Administration Tools for Velocity SSProxy is a public Velocity proxy plugin originally created for NuclearMC. It centralizes essential communication and moderation features across a Minecraft server network, helping staff manage players without relying on separate proxy commands. The plugin includes staff chat, global and local chat, private messages, network broadcasts, bans, temporary bans, mutes, global mutes, kicks, and whitelist controls. It also provides player lookup commands, online player lists, a Discord command, and optional Discord integration for staff chat, broadcasts, and message logging. With FastLogin support, it can suit offline mode proxy setups. BoxToPlay presents SSProxy as a practical administrative hub for connected servers.
SimpleCloud Haste Module for Velocity SimpleCloud Haste Module is an administrative module for a Velocity proxy connected to the SimpleCloud network platform. It streamlines troubleshooting by sending service logs to Hastebin, making error reports easier to share and review. Administrators can use cloud haste followed by a service name to upload its logs, or cloud haste current to process the logs of the active service. The cloud support command also prepares an overview of the SimpleCloud setup and detected errors, helping teams communicate problems clearly. At BoxToPlay, we present it as a practical tool for maintaining a well managed Minecraft server network.
vSLS, Dynamic Server Management for Velocity Networks vSLS is a Velocity plugin for Minecraft Java Edition networks, designed to connect your proxy with SLS, the Server Launch System. It lets administrators create, start, stop, inspect, and remove server instances directly from in game commands. Built for minigame networks, vSLS automatically registers new instances with the proxy, monitors their status and resources, and moves players to available servers. Its matchmaking and queue features can create instances when players request a specific blueprint, while demand based scaling helps optimize infrastructure and response times. With BoxToPlay, it is a practical solution for managing a flexible Minecraft server network.
PaperFaction, Factions Plugin for Velocity Networks PaperFaction is a Minecraft plugin focused on faction based server management, created for networks that use Paper, Waterfall, or the Velocity proxy. Its purpose is to provide a foundation for organizing players into factions, making it a practical choice for survival, PvP, and community servers built around cooperation and rivalry. The project is published under the MIT license and lists compatibility with Paper versions 1.21 through 1.21.11, Waterfall 1.21, and Velocity 3.4. At BoxToPlay, we see it as a flexible option for adding faction structure to a Minecraft server while preserving a modern network architecture.
FreeTime kive for Velocity FreeTime kive is a Minecraft plugin designed for the Velocity proxy and listed on Hangar in the Admin Tools category. Its public page identifies Velocity 3.2 as the supported platform and presents release 1.16.5. However, the available listing provides very little technical documentation, so its exact commands, configuration options, permissions, and practical functions are not clearly described. It is best considered a lightweight or early stage administrative component rather than a fully documented network system. For a Minecraft server network, it belongs at the proxy layer, where shared management features can serve connected servers. At BoxToPlay, we recommend reviewing its documented scope before using it in production.
SLS LITE, Dynamic Networks Inside Velocity SLS LITE is a Velocity proxy plugin that lets one Minecraft server allocation host a small, dynamic network. It launches and supervises local Java backends when players need them, registers ready instances automatically, and moves players between them without requiring Docker, full SLS infrastructure, or separately purchased game servers. Its toolkit includes blueprint based server creation, managed lobbies, capacity aware matchmaking, queues, persistent or temporary instances, idle cleanup, crash recovery, and a fallback limbo server. With isolated storage and a Java extension API, it gives our BoxToPlay servers a flexible foundation for minigames, testing, and compact networks.
Selective Routes, Velocity routing plugin Selective Routes is a lightweight Velocity plugin for Minecraft server networks that directs players to chosen backend servers when they connect through the proxy. Instead of relying only on Velocity’s default initial server selection, administrators can define personalized routes in routes.yml, making it easier to send friends, staff, or selected players directly to the appropriate destination. The plugin supports UUID based routing with username fallback, synchronizes player names and UUIDs when they join, and includes commands for managing routes. It is a practical administration tool for networks needing precise access paths, and our BoxToPlay team sees it as a focused solution for smoother server navigation.
NexAC Proxy Handler for Velocity NexAC Proxy Handler is a Velocity plugin that acts as the proxy side of NexAC, helping the protection system operate across a connected Minecraft server network. It provides the backend needed for communication between the proxy and NexAC components running on individual servers, making NexAC possible in a multi server environment. Designed for Java Edition networks, it currently targets Velocity and is presented as a focused utility rather than a broad administration suite. At BoxToPlay, we recommend it for server owners who want NexAC to function consistently while players move between connected servers through one proxy.
Pillar, the control plane for Minecraft server networks Pillar is a coordination plugin for Paper and Velocity networks. It gives your Minecraft server fleet a shared foundation for presence tracking, inter server communication, request and response workflows, and distributed task coordination, without adding game logic, economy systems, or world management. Through Redis Streams, nodes exchange durable messages while publishing heartbeats, memory use, MSPT, player counts, and latency data. Its health aware routing selects suitable servers, reserves capacity, and helps recover unfinished work. BoxToPlay makes this kind of advanced network control easier to use for connected Minecraft servers.
Resource Pack Disabler for Velocity Resource Pack Disabler is a lightweight Velocity plugin for Minecraft server networks that controls which players receive resource packs from backend servers. It can block pack delivery for selected Minecraft versions, helping administrators avoid incompatible visuals, unnecessary downloads, or loading issues for specific clients. Rules can be defined globally or individually for each proxy server, using exact versions, version ranges, and comparison operators such as greater than or less than. At BoxToPlay, we recommend it for networks supporting several client generations while keeping resource pack behavior predictable and easy to manage.
WSC Linker for Velocity WSC Linker is a Minecraft server plugin and extension for WSC Bridge, designed to connect Minecraft player identities with WoltLab Suite accounts across a Velocity proxy network. It lets players associate their Minecraft UUID with a community account through a confirmation code, helping forums and servers recognize the same user. Built for Velocity versions 3.0 through 3.5 and also available for Paper, it supports networks using Minecraft 1.8 through 1.21.11. WSC Bridge is required, while administrators can use the integration to streamline account linking and create a more unified community experience with BoxToPlay.
angelloNotifier angelloNotifier is a Velocity proxy plugin that turns a Minecraft server network into a shared notice board. Administrators can publish network wide announcements, assign titles, bodies, and individual lifetimes, then keep a persistent history stored in YAML files on the proxy. Players can review notices through an inbox, reopen specific entries, check unread counts, and receive previews when joining the network. Per player read states, deletion without renumbering, MiniMessage formatting, ignored servers, internationalization, automatic saving, and reload support make communication easier to manage. At BoxToPlay, we recommend it for networks that need clear, reusable announcements without relying on separate systems.
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