MultiProxySync is a Velocity plugin designed for a Minecraft server network running several proxy instances. It uses Redis to synchronize global player counts and player lists, so every entry point can display consistent online activity instead of reporting only its local connections.
Redis Pub/Sub helps refresh counts quickly when players join, leave, or a proxy stops unexpectedly, while automatic cleanup removes stale data after failures. Optional MiniPlaceholders support exposes the global count to compatible interfaces, and the public API lets other plugins access synchronized proxy and player data. At BoxToPlay, we present it as a practical tool for scalable networks.
Select the version of MultiProxySync you want installed on your Velocity proxy.
You go directly to your cart with the Velocity plan and selected version of MultiProxySync already included. Check that everything is correct before continuing.
Wait while your Velocity proxy is built and delivered. Installation of your selected MultiProxySync version starts during setup. Once it is ready, connect your servers and enjoy.
Create your Velocity proxy and install MultiProxySync automatically.